![]() ![]() Since they pretty much get 1.5 extra lives.īut no, Comeback Kid will not restore you at 100% HP if you have Morning Person as for Comeback Kid doesn't ressurect you. Ressurecting someone restores the Comeback Kid usage so, it could be used well if someone does die. 14 Fighter Talents: Opportunist, which grants the ability to perform attacks of opportunity Strengths: Close combat, self-buffs, heavy equipment Weaknesses: Very simplistic, few synergy. ![]() ![]() It negates fatal blows basically by not allowing your HP to fall below 20% and if it already is, shoot it up to 20%. Morning Person makes RESSURECTION bring you back to 100% Vitality.Ĭomeback Kid prevents dying in the first place and sets your health to 20% of your Vitality so long as the damage procing it would've killed you to begin with. Get what I'm saying? Ah! Gotcha, seems pretty useless then (there hasn't been a battle where I died directly from physical damage and no effects on me) unless it combos with morning person? Which I don't think it does? Enemy hits you for 193 Damage.Ĭomeback kid stops you from dying by saying "CharacterName Resisted Death!" but then that 21-24 Burning Damage procs. If you're in a surface (say, Fire) and you resist death, to my knowledge it actually reactivates the fire damage and such again. So what gives? Anyone else having the same problemo? Does it _randomly_ save you and I've just had super bad luck? Makes the talent really usless for me even though I'd love to keep using it if it worked fine.ĪoE Damage and such. Shouldn't that prevent you from dying from the first deadly blow? If you get a deadly blow again in the same fight _then_ you should die right? My character has never been able to stay alive thanks to this perk. But it has never worked correctly for me. Originally posted by ApeBit_:Hi! So I've been playing the game since launch with a friend and at one point I got the comeback kid talent. ![]()
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